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Screenshot from Cyberflesh Girlmonster

Screenshot from Cyberflesh Girlmonster

People's Graphic Design Archive

№ 19,403

Interactivity and computer art were the preferred methods of expressing cyberfeminist radicality for Australian artist Linda Dement. Her 1995 adventure game Cyberflesh Girlmonster created grotesque combinations of human body parts, not unlike the work of Hannah Höch, and used them to crea…

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